The drop rate of diamonds has been reduced to 1 per ore mined (down from 1-3).ĭiamond ore blobs now generate, but differently. Initially, it was referred to as " emerald ore."Įmerald ore from the previous version is now referred to as diamond ore. While the block is in the process of being brokenĪdded diamond ore. Fortune I gives a 1⁄ 3 chance for 2 diamonds, averaging 1.33 diamonds, Fortune II gives a 25% chance (each) to give 2 or 3 diamonds, averaging 1.75 diamonds, and Fortune III gives a 20% chance (each) to give 2, 3, or 4 diamonds, averaging 2.2 diamonds.ĭiamond ore can be placed under note blocks to produce "bass drum" sounds. The maximum amount of diamonds dropped can be increased with Fortune. When mined without Silk Touch, diamond ore drops a single diamond. The diamond ore block itself (rather than its diamond drops) can be obtained by mining it with an iron, diamond or netherite pickaxe with the Silk Touch enchantment. Diamond ore that replaces tuff or deepslate becomes deepslate diamond ore.ĭeepslate diamond ore also generates as part of fossils that generate below Y=0, replacing some of the bone blocks. Ore blocks do not generate if they are next to air.ĭiamond ore can replace stone, granite, diorite, andesite, tuff, and deepslate. There is a 70% chance to not generate an ore block if it is next to air. 1 ore feature of 1-12 ores every 1⁄ 9 chunks, from Y=14 to Y=-63.There is a 50% chance to not generate an ore block if it is next to air. 7 ore features of 1-4 ores per chunk, from Y=14 to Y=-63.Diamond ore blocks have a chance to not generate if they are exposed to air however, they do not have a reduced chance to generate if exposed to water or lava, making them appear more commonly on the walls of aquifers.ĭiamond ore generation occurs in three batches: For diamond ore distribution, see Ore § Overworld.ĭiamond ore generates in the Overworld in the form of ore features, and is more common as the altitude decreases.
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