Vox Machina faced and deafeted the empyrean to retrieve his soul. In 812 PD, the empyrean was bound by the Deck of Many Things to the Howler's Crag in the Cocytus of the Pandemonium with the direction to guard Grog's soul trapped in a ruby. Both the environment combined with the feeling of abandonment by his father lead him to madness and defet to "something evil had hold of him and has slowly been eating away at its mind" for millennium that followed. Description I did several monsters for the Dungeons and Dragons 5th edition Monster Manual Heres the Empyrean titan, which Im pretty sure is just an updated version of the normal 'titan' monster thats been in the game since the beginning. Before he could retrieve his son from Pandemonium, the god was challenged and destroyed by his mortal follower and partner, who became known as the Raven Queen. The Forgotten Empyrean had been the "half-son" of the Raven Queen's predecessor, punished by the god of death who banished him to the plane of Pandemonium. The Forgotten Empyrean had three legendary actions per round.Multiattack: The Forgotten Empyrean can make two maul attacks in a 15 foot cone dealing bludgeoning damage.He wielded a massive hammer glowing with red runes and burning with flames. He wore bracers and an armor piece around his midsection. The Forgotten Empyrean was about 25 feet tall and his corrupted body was jet black, eyes vibrant red, a pair of horns grew at the top of his head, and four large, spider leg-like appendages protruded from its back out of its shoulder blades and lower back. All other creatures on the ground within 60 feet of the empyrean must succeed on a DC 25 Strength saving throw or be knocked prone.Empyreans are children of gods, usually beautiful and ageless. The empyrean strikes the ground with its maul, triggering an earth tremor. Covered in spines and yet completely spineless, they were often bullied by other intelligent devils due to their weakness and were. Bolstered creatures can’t be charmed or frightened, and they gain advantage on ability checks and saving throws until the end of the empyrean’s next turn. Spinagons ( pronounced: / s p n g n z / SPIN-eh-gonz ), or spined devils, were winged, porcupine-like devils that delivered messages to other, more powerful members of their kind. The empyrean bolsters all nonhostile creatures within 120 feet of it until the end of its next turn. The empyrean regains spent legendary actions at the start of its turn.īolster. Only one legendary action option can be used at a time, and only at the end of another creature’s turn. The empyrean can take 3 legendary actions, choosing from the options below. Hit: 24 (7d6) damage of one of the following types (empyrean’s choice): acid, cold, fire, force, lightning, radiant, or thunder. Ranged Spell Attack: +15 to hit, range 600 ft., one target. If the target is a creature, it must succeed on a DC 15 Constitution saving throw or be stunned until the end of the empyrean’s next turn.īolt. The Forgotten Empyrean was about 25 feet tall and his corrupted body was jet black, eyes vibrant red, a pair of horns grew at the top of his head, and four large, spider leg-like appendages protruded from its back out of its shoulder blades and lower back. Melee Weapon Attack: +17 to hit, reach 10 ft., one target. The empyrean’s weapon attacks are magical. The empyrean has advantage on saving throws against spells and other magical effects. If the empyrean fails a saving throw, it can choose to succeed instead. Family: Kobold Small celestial, neutral Armor Class 18 (natural armor) Hit Points 150 (20d6 + 80) Speed 30 ft., fly 90 ft. It can innately cast the following spells, requiring no material components:Īt will: greater restoration, pass without trace, water breathing, water walkġ/day each: commune, dispel evil and good, earthquake, fire storm, plane shift (self only) The empyrean’s innate spellcasting ability is Charisma (spell save DC 23, +15 to hit with spell attacks). chaotic good (75) or neutral evil (25) Armor Class: 22 (natural armor) hit Points: 313 (19d12 + 190) Speed: 50ft., fly 50ft., swim 50ft.
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